WEB
connection is the process where you connect 2 or more tracks to form a single
racing event.
The tracks
can be in the same room, in which case you connect them using LAN (Local area
network), or they can be widespread at any geography in the world, in which
case you connect them using the Internet (TCP/IP).
Also the
tracks can be identical, like when they run a massive 24 hour Scalextric race
running at 6 or more identical layouts at the same time, setup in a large
sports arena. Or they can be of different layouts, and possibly be racing with
different classes of cars, and still be compared in a reasonable and sporting
fashion, using the build-in handicap system.
You find
the WEB-CONNECT button on the ScoreBoard
The WEB
Connect page have 3 major sections.
WEB
Connection mode
When
setting up a connected race, one and only one LapMaster
program must be the SERVER. All
other programs connect as CLIENTs to
this server. Of course the default is the No-Connection
mode.
If you
connect as client, you will need to know the name or address of the
server machine. For local attachment (LAN), this is the name of the computer in
your network that you selected to run the SERVER version of LapMaster.
For
internet access (TCP/IP) the name can either be a name of the type www.slotcarracing.dk or it can be a
TCP/IP address like 168.25.0.3. If your server isn’t on a machine that has a
www address, there is still some possibilities to set up you router with a NAT
(Network Address Translation), but now it gets real technical. I assume I will
publish details on how to do this at a later time.
TCP/IP port
But before
we can connect, we will need to select which TCP/IP port we want to use. This port is just a number between 1024
and 65535 (Numbers below 1024 are reserved). You can think of it as a channel.
TCP/IP uses this channel number to select which programs to connect together on
a given computer. We have chosen the number 1357 as default for LapMaster. It can be anything you want as long as client
and server are using the same. However unless you have a very good reason to
select otherwise, stay with the default.
Password
This is a
simple mechanism to keep unwanted visitors out. The Master and the clients can
predetermine a password (any text string) that must be used when signing on.
Unless you know the password, you cannot sign on to the server, and you cannot
fiddle with the result on the ScoreBoard.
Synchronized heat start on all tracks
If you
check this box, each heat doesn’t start until all tracks are ready. Even if you
start the race on the same time, the heats probably don’t end at the same time,
due to various numbers of track calls. With the synchronize feature on, at
least each heat are started on the same time. This keeps the combined score
better in sync, for a more realistic real-time experience. The race manager can
override the sync, if one or more tracks experience difficulties, or for some
reason selects to abandon the race while active.
The
Handicap calculator is to be used in association with the WEB Connection mode when
you run on different layouts or different classes of cars.
To use the
handicap calculator you need an established distance record. For
instance the finishing result of the last club race. Just type the number of laps (with zones) and
the race time in minutes and click the Calc
button. LapMaster then calculates and displays
the handicap factor. This factor is calculated in such a way, that a driver
performing 100% up to the established record, would
earn 60 point per minute of racing.
Any laps counted are multiplied by the handicap factor, and it is this Score or
Points that are being compared on the ScoreBoard with
the other drivers from other tracks.
Note: If you check the “Estimate result” in the Advanced Race Setup, then the handicap points will
be overridden by the estimates.
This
scrolling window is a technical aid in determine connection progress.
You will be
able to see the progress of sign-on to the Client or Server.