This screen is typically only used once, to
define the physical characteristics of the track to which the LapMaster system is connected.
You can navigate to the Track Setup from the Race Setup panel.
Name of your raceway:
Enter the name you
use for your track or club. This will be displayed on top of the Main screen,
unless you fill out the “Event” on the Race Setup
panel. It will also be available on printed diploma’s and WEB result lists.
Length of track in meters:
Enter the length of
the track in metres. Currently not used for anything. Might later be used for
speed and statistical purposes.
Valid data is from 1 to 200 meters. No decimals are allowed.
Number of sections on track:
Number of laps is
usual not enough to determine the winner of a race. For this reason tracks are
usual subdivided into a number of sections. LapMaster
accepts a section count between 4 and 100. Based upon the time elapsed from
last lap-count until power goes off, LapMaster
estimates the number of sections for a driver. This must however be verified
before use. I.E. if the driver falls off the track on the last round the
estimation will be way off.
The value in this field defines how time is converted to sections and displayed
as lap decimals. If you have 25 sections, lap counts could be i.e. from 134.00
to 134.24. One section more would be displayed as 135.00. However section time
can never convert into the whole part of the lap count.
If however you are running in the “Challenge” mode, totals are accumulated, and
then in this case, sections can add up to be carried into the whole number of
laps.
It is recommended to use either the number of real sections marked on the
track, or 99 to give a decimal appearance.
Starting from section:
By definition the
counter position on the track defines the starting point of sections. However
the starting line on your track might be located anywhere on the track relative
to the counter. In this field you define in which section the starting line is located.
Sample: If you start the cars right after the counter, the starting line is
in the “0” sector.
On the other hand, if the starting line is right behind the counter the start
will be located in the “maximum number of sections” section.
Note: This value will not have any influence on the counting. It will
however be used by the statistics system.
Note 2: |
Number of lanes:
This is the
physical number of lanes on your track. Any number between 1 and 8 is accepted.
Note: If you change this value you should usually also change the Lane
Rotation.
Prefer lane numbers over colours:
By default, the
verbal announcer will attribute, I.E. a new track record to the lane colour
selected. However if you check this field, the announcer will use lane numbers
rather than colour’s.
Reverse remote trackcall:
Depending on the
actual model of the remote control, “start” might either be the right or the
left button. This can be annoying. However with this option you can revert the
On/Off, so that it corresponds to your preference.
Control power to each lane
individual:
(This option is
only available if the LapTimer-II device is running
the Version 1.4 (or greater) firmware.)
By default the Laptimer-II device controls track
power through a single relay.
However by clicking this option the LapTimer-II
device will use its 4 relays to control power to lane 1-4. By means of a second
LapTimer-II device, (Dual version) lanes 5 to 8 can
be controlled as well.
By controlled, means that power is only being supplied if a driver is expected
to be driver on that particular lane. Also by having individual relays for each
lane, you might not need additional lane relays, provided that the 15 Amp
relays on the LapTimer-II device is sufficient.
The use of the “Track time seller” feature requires by nature that individual
power control is being used.
Note: A bug in version 1.4 prevents
certain function using the individual power control to function as expected. If
you have a version 1.4 board and want to use the individual power control,
please contact the author for a chip upgrade.
Reverse relay connection:
Normally the
LapTimer-2 track power relay(s) are wired so that when the computer is powered off,
the track power is removed. (Connection between COMMON and NO is used).
However it is possible to use the connection between COMMON and NC instead.
This has the effect that track power will be on, while the computer system is
powered off.
If you use this wiring scheme, you need to tell LapMaster
that it should reverse its use of the power relays to match the wiring. You do
that by checking this option.
Fig 2: Normal wiring would use the red and grey wiring; reversed wiring would
use the red and green wiring.
Roll time:
Lapmaster has the feature to compare the time
of each lap against a set minimum time to detect potential “riders” (Two cars
in the same lane).
However if a trackcall is involved the time standing
still needs to be accounted for. Also since the cars do not stop instantaneous
when power is dropped (they roll a little while), this roll time also needs to
be accounted for.
Disable: You can disable the trackcall and roll calculation altogether.
This is how it worked in LapMaster prior to 3.25.
Trackcall roll time: For each trackcall, the minimum allowed laptime
is lowered with this value. By default 0.5 second. However you can adjust the
value here.
Lane colour:
Assign the colour
you want associated with each lane on your track.
You can use a number of predefined standard colours. These are carefully
selected to give a homogeny view to the main screen, while also being able to see
black text on top of it.
For added flexibility, you can select “Custom” in the dropdown.
This will open up a colour select box, that allows you
to select any colour in the RGB system for use as lane colour.
Note 1: However, make sure that you can still see “Black” on top of it.
Note 2: LapMaster do not know the name of the colour
you selected, so any spoken reference to the lane will be by lane-number rather
than by lane-colour. I.e. “New track record lane-2”.
Lane Rotation - Normal:
Assign the lane
rotation scheme you wish to use. Lane rotation is the way you change lanes
between stints. Simple rotation is to
move one lane to the right or left, but also the more complicated “European”
rotation can be used. A sample of “European” rotation for an 8 lane track is
1-3-5-7-8-6-4-2. This has the advantage that you are not riding next to the
same person all through the heat. “European” can also be done the other way
around, and possible other schemes can be implemented. However you are not
allowed to assign a rotation that involves lanes not physical on the track. (As
determined by Number of lanes above.)
When “round robin” is used, you have more drivers in a heat than you have
lanes. This implies that new drivers enter on lane-1 and drivers that normally
would be switched to lane-1 will enter the pool of drivers standing over in the
next stint.
Temporary disabling of tracks:
It is possibly to
temporary disable a track from service by removing it from the rotation list.
(Setting it to “N/A”).
This can be very useful, if you for instant want to leave out the two outer
lanes for a specific race, or if your track suffers from a damaged lane.
On Deck Lane 1:
In Round-Robin
racing, you have more drivers that there is lanes, racing in the same heat. The
principle is that for each stint, one active driver leaves the track, and one
driver from the queue enters the track. This rotation continues until all driver
have raced on all tracks.
The driver that exits from the active set, is the driver that otherwise would
have been assigned to drive on the On-Deck-Lane. The new driver enters on the
On-Deck-Lane.
Traditionally the On-Deck-Lane has been the first active lane. However you can
now specify this lane using this option. Default is lane-1. To be compatible,
if the selected lane has been disabled, LapMaster
finds the next available lane, and makes that the On-Deck-Lane.
On Deck Lane 2:
Rather than just
exchanging 1 driver per stint, you can also select to exchange 2 drivers for
each stint. You do that by assigning a second on-deck lane. However you should
take care not to select two lanes in a row, or the exchange scheme will
interfere with each other’s. Also note that if the numbers of drivers are odd,
an extra “empty” driver will be rotated due to need for symmetry. This also has
the effect that an additional stint will be needed to complete the heat.
Lane Rotation - Half track:
This option allows you to setup a lane rotation scheme that will only cycle you
through half the lanes on the track. In some race organisations, the initial
racing rounds is done in a short form, where a given driver only races the odd
(1-3-5-7) or even (2-4-6-8) lanes, thus giving a faster turnaround. If you
check this option a heat will only have stints equal to ½ of the tracks number
of lanes. (Rounded down, should your track have an odd number of lanes). The
rotation itself must be programmed in the “Lane Rotation” settings, i.e. with
the help of the speed setup buttons.
Whether or not you use Half or Full track rotation depends on a setting in
the Race Setup
On Deck Lane A / On
When you race in
Half-track mode, you have two sets (A and B) of drivers on the track that
rotates individually. As a consequence you also need two On-Deck-Lanes. You can
specify each. By default the A set will use lane-1 and the B set will use
lane-2.
You can however specify this as you like. E.g. If you run 1-2-3-4 as A and
5-6-7-8 as B, you will need to specify something different than the default of
2 for the B set.
Unlike On-Deck-Lane for full track mode, there is no automatic reassignment of
A/B lanes, should you chose to disable the lane assigned as On-Deck.
Quick rotation setup buttons:
To aid you in setup
of the lane rotation a number of “Quick setup” buttons has been provided. Using
these you can quickly select a rotation scheme:
Simple up: Simple ascending rotation. (1-2-3-4-5-6-7-8-1).
Simple down: Simple descending rotation. (8-7-6-5-4-3-2-1-8).
European up: Alternating ascending on odd lanes and descending
on even. (1-3-5-7-8-6-4-2-1). This has
the advantage that you do not have the same racer at the right and left all
race long.
European down: Like “European up” but rotating in the other
direction. (2-4-6-8-7-5-3-1-2).
Half heat up: Checks the “Half feat” option and set the
rotation as follows: (1-3-5-7) and (2-4-6-8).
Note that you either drive the odd or the even lanes.
Half heat down: Like “Half heat up” but rotating in
the other direction. (7-5-3-1-7) and (8-6-4-2-8).