Race setup



This screen is used to define what kind of a race you intend to run, and thereby what functions the LapMaster should perform.

This is the major control screen of the system.


Race Type
Here you define what mode the LapMaster should be in.
For a description of the available Race Type’s see RaceFormats.htm


*      Racing Class
Racing class is a designation of the type of cars, and/or the grade of drivers (Like Pro, am or rookie) that you define. The concept of racing classes works in association with the track-record system. A separate set of track records are kept for each class. You define new racing classes simply by typing them into the box. The system then keeps track of the 15 mostly used classes, so that you can  either chose from them, or simply type a new. Each time you actual select a class, it is put on top of the stack of known classes. If you do not use a class for a long time, it might be dropped from the list in favour of newly defined classes.

*      Event
This is a title for the race. Titles could be a name like “Club championship 2007”. If filled out it will be display as a heading on the main display. It will also be used on the WEB result list, and the finishing diplomas.

*      Round number
Determines the current round, provides that the race mode uses multiple rounds. (Up to Max rounds)


*      Max Round number
In some modes, you can define that you will be racing from 1 to 4 rounds. In “Heat racing” they are accumulating, in “Best of rounds” only the best round counts towards the result. In other modes the Max-round is limited to a certain value suitable for the mode (Mostly 1).

*      Heat number
Heat number determines the current heat. You can change this to skip or restart heats.
The term “Heat” refers to a collection of stints in which a group of drivers are in direct competition. Typically 1 stint per lane.
Valid data is a whole number between 1 and 256 (=Maximum number of drivers).

*      Stint number
Stint number determines the current stint. You can change this to skip or restart a stint. (However accumulated lap count is not adjusted by this action).
The term “Stint” refers to a fixed time for which the drivers race on a given lane. Lanes are typically changed between stint.
Valid data is a whole number between 1 and 256 (=Maximum number of drivers).

*      Stint time / Laps per stint.
Depending on the setting of the radio buttons: “Race fixed time” or “Race no of laps” the program either shows this field as “Stint time” or “Laps per stint”

If “Race fixed time” is selected, this field sets the time for each stint.
You can enter a number of seconds or a time reference in colon format like “hh:mm:ss” or “mm:ss”.
Valid data is a whole number from 1 to 86400 (=24 hours).

If “Race no of laps” is selected, this field sets the number of laps to race for in each stint. The stint ends when the first driver reaches this amount of completed laps.
Valid data is a whole number from 1 to 100000.

*      Race fixed time / Race no of laps (Total laps) / Race no of laps (First) / Race no of laps (All).
The most common mode is to race each stint for a fixed amount of time.

However if you run a race that is specified for a certain length (rounds or distance), you could chose the “Race number of laps (Total laps)”. In this mode each stint is terminated when the best racer reaches a total lap count equal to the stint number * ‘Number of laps per stint’. In this mode you can easily race an 800 lap race on an 8 lane track, simply by setting the “Laps per stint” to 100.
Note: This option cannot be used together with ‘Round-Robin’ racing. The race would end while some racers where in standby mode.

Alternatively you can select “Race number of laps (First)”. In this mode the first driver to reach the set target in each stint, terminates the stint. However at the end of the race the best racer might not have reached the expected total, unless he has won each and every stint . On the plus side, you can use this method together with ‘Round-Robin’

A forth method is to race “Race number of laps (All)”, which means that all drivers must complete the number of laps, before the race is over. In this case, the winner is the one with a lowest amount of accumulated time. In this mode LapMaster does not display “Total laps”, but “Finish time” and “Accumulated finish time” instead.

(See also above for specification of race duration.)

*      Intermission time
This determine the time of the intermission between stints. That is the time people have to change lanes. It can be extended by the race director by using the “TrackCall” button during the intermission.
There is no timed intermission between heats. Here the race director has to issue a manual start to advance to a new heat.
Valid data is a whole number between 0 and 86400 (=24 hours).
You can enter a number of seconds or a time reference in colon format like “hh:mm:ss” or “mm:ss”.
 If the value “0” is put in this field, no timed intermission is used, and the race director must use manual start for each stint.

*      Warm up time
Where appropriate the race director is given the option to press the “Warm up” button. This allows power to be on the track, but all timing and lap counting is disabled.
The time given to this warm up is determined by this setting. However the race director can cancel or repeat the warm-up as he pleases.
Valid data is a whole number between 1 and 3600 (=1 hour).
You can enter a number of seconds or a time reference in colon format like “hh:mm:ss” or “mm:ss”.

*      Challenge mode
In challenge mode, the cars stays on the same lane, only the drivers rotate between stints. This means that all drivers get to race the exact same combination of cars and lanes. It is equal for all drivers.
However it is also necessary to start each stint with the cars at the starting line, rather than from the position the previous driver have reached on the track. From a lap counter perspective, this means that the lap fractions must be accumulated from each stint, rather than reset at the next passing of the counter. This options controls the accumulation of lap fractions.

*      Half track mode
This mode activates the alternative lane rotation scheme as it has been defined on the Track setup page.  It also means that a heat will only consist of half the number of stints (Rounded down).

*      Qualification time
This determines the amount of time each driver has available in the qualification mode.
Valid data is a whole number between 1 and 3600 (=1 hour).
You can enter a number of seconds or a time reference in colon format like “hh:mm:ss” or “mm:ss”.

*      Qualify Lane
This determines which lane will be used during qualification.
Valid data is from 1 to the number of physical lanes available.
Alternatively you can select “Any” which means that the competitor is free to chose any lane on the track. The one with the best time will automatically be counted as the best.

*      Qualify Mode
Two different qualification modes are available.
* LAP TIME – In this mode the drivers fastest single lap is the qualification result.
* LAP TIME W/2 rounds –As “LAP TIME”, but with two complete qualification rounds. Best result in any round counts.
* LAP TIME W/Bye-rounds – In this mode the driver can chose to split his qualification time for a second attempt, with a penalty in time defined by the value in “Bye penalty”.
* NO OF LAPS – In this mode the distance covered (Number of laps + sections) is the qualifying result.

*      Random assignment of qualifying lane.

  This function allows you to assign a qualification lane by “Roll of dice”.
Before you use this option you should decide and declare publicly if you accept “Any lane” as a valid assignment, as this function might return this value. If you do not accept “Any lane” as a valid option, and it comes up, simply repeat the drawing until you get a different result.

*      Bye penalty
This value (in seconds) is deducted from the available qualification time, each time a racer utilizes the “Bye-round” option. (See “Qualify Mode” above.)

*      Min lap time
This is the minimum acceptable lap time. If a car parses in a time faster than this, the lap is not counted, as it is most likely that it is a rider. A warning is issued in the loudspeaker system if this happens, and the track is marked by highlighting.
By clicking on the “Auto rider track call” option, the program will also automatically issue a track call.
The valid data is a decimal number between 0.0 and 60.0 seconds. Resolution is 0.001 seconds.
You would want to set this as high as possible but surely below any possible fast lap to get the best quality of detections. I.E. If the fastest driver has a lap time of 5.6, then set this value at 5.2
(This value is a duplicate of the one in the Advanced setup)

A series of more rarely used options are collected in the advanced setup menu. Press this button to open the advanced setup panel.


Save and restore of race setup
It is possible to save or restore (load) an entire race setup as a file under a user selectable name. This is done using the “Save Race setup” or “Load Race setup” buttons.
Each button opens a file dialog in the LapMaster/Setups folder, where you can create or select a file.
Note that the setup saved or loaded are the setup in the race setup menu. It does not become an active setup until the race setup menu is closed with the “OK” button.


Factory race setups

In addition to defining your own setups, LapMaster comes with an array of factory setups.

This is a quick and easy way of preparing LapMaster to run exactly according to your racing procedures.

Many setups that implement different national racing organization procedures have been included.


However, they should be considered to be models only and you will therefore need to modify them slightly before use. As a minimum, you need to set the “Minimum lap-time” to match your race-track and class of racing. Other common customization options include stint and intermission duration.


Note 1: Factory setups may be replaced when you do a LapMaster version upgrade, so you should always rename a factory setup when you do your customization.

              If the setup is a multi-phase setup that contains links (See Advanced options), then remember to rename the links inside the setup as well !


You also have the possibility to work the sub-menus of:

*      Program Setup

*      Track Setup

*      WEB Access


When the OK button is pressed the setup is evaluated. If it is found to be valid, it becomes the active setup. It is not valid a message is displayed, and you have the option to correct the invalid data before trying the OK button again.
On the other hand, pressing Cancel any changes you have made is not activate, and you return to the previous active setup. (However changes made under the Program Setup or Track Setup, but not Advanced setup, sub-menus have already been committed.)