This display is the one that the drivers should
be viewing during the race.
Header
In the centre portion of the header is the name of your racetrack, the LAPMASTER
brand name, or the name of the Event.
(See Race Setup )
To the left you will find a description of the Racing Class (See Race Setup ) that
you currently are racing.
You will also see the Racing Type
(See Race Setup ) and possibly the stint, heat and
round number you are racing.
By the way, Racing Class and Racing Type can be
clicked as buttons and used as an alternative way to open the Race Setup
To the right you see the “Racing clock”.
Either a real time display or a down count clock for the stage of racing you
currently are engaged in.
The stage might also be displayed. A
stage of “Manual” indicates that Lapmaster is waiting
on input from the race controller to enter the next phase
e.g. pressing “START” to start the first stint in
each heat.
Track record
The “Track record” heading is actual a button
which will display the track-record panel.
The small > button will reset all track
records for the current racing class, after a suitable warning.
You can select to display the “Predicted
result” in this column in place of the “Track records”. (See Advanced options).
Track records are still recorded and displayed when suitable.
Lane information
Each lane as defined in the Track Setup is represented by a horizontal colour
bar. The colour of this is also defined in the track
setup menu.
The first field is the Lane number.
After that follows the Driver name. This shows the name of the driver assigned to that
lane (according to the Entry/Qualify panel and the
current Stint and Heat.)
Next the current Position in the race of the driver is displayed. This is updated
dynamically during the race. The position is relative to the current set of
drivers on the track.
LAPS show the lap count for this stint.
Whenever the race is stopped, fractions might be used. This is solely based on
calculation of the time passed since last count, the average lap time and the
info typed in the Track Setup. The fraction is
only guidance. It might be totally wrong if the driver spins of the track in
the time between passing the counter and the power is cut. At end of race the
person controlling the race (the race controller) should update the actual
“fractions” by means of the “Zone correction” button that will be made
available at that point in time. This fraction can also be used to verify if a
car that has coasted past the counter after power off has been registered or
not. If the counter fraction is zero, the car has just been registered. If the
fraction is high, the car has not been registered recently.
Total Laps shows the accumulated count for all
stints in the heat. It will show the same fractions as the Lap counter. When
the next stint is started and the car passes the deadstrip,
the fractions of the total counter will be cleared. The program assumes that
the car is started from the same position as where it stopped (although on
another track), therefore the lap continued from this fractional point. By the
time the car passes the deadstrip again, the fraction
is reset.
However if you have selected the Challenge mode in the Race Setup the cars are expected to restart from the
starting line. So in challenge mode the fractions are added together for a
total count.
Lap Time shows the time of the latest lap.
The time is the actual and precise time displayed with 1/1000 of a second
precision.
Best Time shows the best time achieved within
the stint. However the lap needs to be a “clean lap” in order to be counted as
a best lap. A “Clean lap” means that the power has not been off between the two
consecutive passing’s of the lap counter. This also
means that the initial lap of a stint can never be considered as the “Best
lap”.
Track Records. The system keeps track of track
records (single fastest lap) for each lane and Racing Class.
Track records are displayed with time, name of driver and date of event. The
data is saved automatically.
The > buttons. Cancel a track record.
The system keeps 3 generations of registered
track records. If you want to cancel one track record, and recall the previous,
you can press on the > button for the track in question.
The system keeps 3 generations of track records
to recall.
This feature might be very handy if for
instants you erroneously get a new record registered because of a car passing
in the wrong track. In that case delete the wrong record and reinstate the
previous record.
Remember that you might delete all tracks
records for the racing class in one sweep by pressing the > button on the
“Track record” heading.
The “<” to the
left clears the lanes “Best time” registration without affecting the “Track
records”.
Race
control buttons
At the bottom of the main display, you find a
number of control buttons to be used by the race controller.
Race Setup.
Use this button to enter the Race Setup panel. This
button is gray’ed out for certain phases of actual
racing when changes to the race setup are not valid. However it will always
reappear if you press the RESET button.
Entry / Qualify.
Use this button to enter the Entry/Qualify panel. This
button is gray’ed out for certain phases of actual
racing when changes to the entry/qualification setup are not valid. However it
will always reappear if you press the RESET button.
Result.
Use this button to display the Result panel. This button is gray’ed
out for certain phases of actual racing when changes to the entry/qualification
setup are not valid. However it will always reappear if you press the RESET
button.
Start.
Pressing this button either starts the race or the next stage of racing, when
race control is in manual mode. (That is, “Manual” is displayed in the top
right corner of the main display.)
A timed intermission might be cut short by a click on the “Start” button.
Remote Start is also possible when
the system is in the “Manual” state. Just click the “OFF” and then the “ON”
button of the remote control.
Pause / Resume.
The race controller
can call a “Track call” during racing, by either mouse click on the “Pause”
button, pressing the “Space-bar” or pressing the “Off” button on the remote
control.
A “Track call” means that power on the track goes off, and the countdown clock
is temporary halted. This is typically used to clear a dangerous situation on
the track, or for whatever reason that the race controller might want to halt
the race. When a “Track call” is active “Yellow flag” will be displayed in the
top of the main display, and an announcement made suing the speaker system. Also
the function of the “Pause” button changes to “Resume”.
To resume racing, you can mouse click on the “Resume” button, press the ALT+“Space-bar”, or use the remote control.
The use of ALT+Spacebar to resume makes certain that
you do not get “stacked” trackcalls due to the
repeating nature of the spacebar if you hold it down to long.
Note: If the track-call is initiated
from the remote control the track-call must also be reset from the remote.
A warning to that effect will be issued if you try to restart in any other way.
On the other hand, a track-call initiated using the mouse or keyboard can be
reset from the remote, provided that you cycle the remote to “Off” and then
“On” again.
Note2: The “Track-call” can also be
used during a timed race intermission to temporary halt the pause timer.
Warmup + Warmup w/Sound.
During certain
stages of a race, the race director can allow for a short period of Warm-up
time, in which power is on the track, but the counter is disabled. The Warm-up
button is used for this. Note that a Warm-up period can be cancel again by
pressing the Warm-up again. I.E. drivers are given 1 minute Warm-up. After this
they are ordered to the starting line, and a second Warm-up is started and
cancelled when all cars have been driven to the starting line.
The Warmup w/sound is the same
function, but plays a sound with “Gentlemen, start your engine..” as an intro. This can be fun, but you don’t want to play
e.g. it if you add extra time to drive the car to the starting line.
Help.
Well, if you are
reading this, you have probably already used the help button to bring up this
document.
Facebook.
The Facebook button
starts Facebook in your favourite browser and positions you on the LapMaster Facebook page.
You might seek tips and help using this Facebook page.
Reset.
Pressing this
button will cancel any on-going race and bring the LapMaster
program back to an initial state.
Race History
If you select the
race “to publish” in the Advanced race setup, then results and statistics will
be generated and FTP’ed to your website (if configured).
However a local copy is also available on the computer.
Clicking this button allows you to view the local data.
(This function requires that a preferred
browser has been configured in the program setup)
Manual lap correction.
Pressing this
button brings up a correction panel that allows you to add or subtract a whole
lap from the counter, or even reset the counter all together.
(You can do the same functions using the “hot-key” function.)
This function is only available during actual racing. Otherwise it would not be
clearly determined if it is the previous or next driver that will be corrected
during lane changes.
Please note that “Zone-correction” is something different, and also that after
the race you can correct by going directly into the entry-list and edit the
results.
Simulation buttons.
(1-8, “track” and “Simtest”)
These buttons are only shown if the LapMaster
program is in the simulation mode.
Pressing any of the 1 to 8 will simulate the passing of a car on
the track sensor.
The track button simulates the
pressing of the remote track-call button.
Finally the simtest
button starts an internal simulation program that will run “virtual cars” on
the track with approximately 3.5 seconds lap time. This is great for testing
and viewing how the program operates.
Track
test button
This button is located at the right button
edge, and is only available while under yellow flag (“Track call”).
A track call is usual taken for an
unserviceable car, or if a fault on the track is suspected. In the latter case,
you often want to turn power on, so that a faulty wiring, fuse or whatever can
be inspected. You can do so with the
“Track test” button.
It turns power on, while disabling the
counters, and putting the LapMaster program in a
generally disabled state. It does so by putting up a message box in the middle
of the screen. Power stays on until you dismiss the message box with “OK”.
At this point the LapMaster
program reverts to the previous state of “Yellow flag”. You can then continue
the race.
If your track is wired for individual lane
power, then this window will appear.
This allows you to put test power on a single
lane (or all). This prevents everybody else from racing around except the
driver with the problem.
Emergency minimum lap
time adjusts:
Also on this panel you have the option to
adjust the Minimum lap time. It you have started a race and someone suddenly
starts racing faster than the minimum time, then this is your escape.
You can adjust the minimum time without having
to restart the race.
Zone
correction
At appropriate times, according to the type of
race that you are racing, the “Zone correction” button might be enabled.
LapMaster calculates the number of zones
driven, based upon the time of the last parsing of the lap-detector, and the
average lap-time. Usually this is reasonable correct. However if the driver
de-slots on the last lap, it can be significant incorrect. By means of the
Zone-correction the race director can manual change the zone registrations to
correct for such irregularities when it is significant.
Clicking on the Zone-correction displays a menu
like this. You then have the option to change the decimal part “The zones” of
the count for this stint.
“Reset” sets all the zones for all entries to zero.
Bye
Round / Next driver
This button is shown during qualification. It
allows you to cancel the current qualification attempt, and skip to the next
driver.
In “Bye-round” mode (see “Qualify mode” under
“Race setup”), it also sets up the driver for a second qualification attempt
with the penalty given in the “Bye round penalty” field.
Msg
(Message)
Click on this button to open a dialog which
allows you to type a message that will be shown on the main display as well as
the “LiveTiming”.
The intention is to post messages like “Lunch break”, “Driver xx disqualified
due to…” or other messages that might be of interest to your audience. Not the
least the potential followers of your LiveTiming.
Hot
keys
The Spacebar has been setup as a hotkey for trackcall.
Hitting space while focus is within the LapMaster or
Scoreboard application will toggle the trackcall
state.
Note: It was previously necessary to
use ALT+SPACE to release a TrackCall. While still
supported, this is no longer necessary.
A second SPACE will release the TrackCall. To avoid
the typomatic (repeat) function of the Spacebar to
generate a series of On/Off in case the user should be holding down the
Spacebar, some specific timings will be ignored. The Spacebar will not be
recognised if the release is less than 50 mS or
exactly 500 mS from the previous Space.
Pressing “Shift”
plus “F1” to “F8” will add a lap to the associated lane.
Pressing “Ctrl” plus “F1” to “F8” will subtract a lap from the associated lane.
Pressing “F1” to “F8” will reset the lap counter of the
associated lane.
Note: This function used to be activated using “ALT + Fx”,
however since ALT+F4 terminates the program, the “ALT” version is no longer
supported.
Pressing “Alt-Shift”
plus “F1” to “F8” will terminate racing on a specific lane (When racing fixed
number of laps. This is required if the entry cannot complete.)
The operator will be prompted for
confirmation of these functions, before they are carried out.
Checkpoint/Restart
Even though the outmost care has been used in
providing a solid and stable LapMaster program, a
Computer might fail for a number of reasons. If none other, then at least it
will fail if power is accidentally removed.
When you (re)start the LapMaster
program it can determine that a previous race did not run to its conclusion. In
that case you will be given the option to automatically setup the race computer
in the state as of the last lane change. You might have to rerun a partial
concluded segment, but the bulk of your race is saved.
LapMaster does that by automatically storing
“Checkpoint” data at every lane change. This includes race state, counters,
statistics and scoreboard. It even works for multi-round racing (accumulated or
best-of).
I case you ever need this feature, you should
take care to restart the cars from the track position that they occupied at the
last lane change.
This will be apparent from the “segment” value
of the lap count displayed on the restart.
There are only a few instances where the
current segment display isn’t the position of the car:
·
If
you added a non-integer head-start value to the counter before the race.
·
If
you run “Challenge mode”
·
In
multiple accumulating round, and you are in round 2 or later.
In these cases you might consult the Statistics
or the History file if you need to big out more details as to the starting
position.